Ready For An Adventure?
Welcome to the Windward Spirits inspired board game. Here you’ll find references to all of the information needed to help make your journey a bit smoother.
Story: Addison Eldergalf, a very well known and highly respected wizard within the realm, needs a little assistance getting back to his home just beyond the Imperius Mountains in the northern region of Gaudrina known as the Imperial Highlands. Addison is one of only a small number of master healers who still practice high forms of healing magic known as “light magic” or “magic of the light”. Addison’s lifelong work has been solely dedicated to the arts of healing in its many forms. He has assisted on countless adventures throughout his long life, as well as traveling the world two times over. However, in his advanced age, Addison no longer wishes to travel long distances alone. He decided that he would embark on one final adventure south within his home country of Gaudrina to stock up on some specific herbs grown within a particular region to help heal an old friend who dwells within the green mountain valley near him.
Several days after setting out on his journey with his two traveling companions, Addison’s small party was attacked by thieves in the night. Addison’s two companions unfortunately perished attempting to fend off the attackers. Addison was fortunate enough to be able to escape through all of the chaos. He was somehow able to lose his attackers and venture the rest of the way alone. After several more close calls and much anxiety on his journey, Addison was able to eventually reach his destination to the city of Krehn in the south. The long journey has left Addison exhausted and very reluctant to travel back north by himself.
Now my friends, this is the part where Addison needs your help. Word seems to have traveled quickly around different parts of the realm that Addison is prepared to pay very handsomely to anyone who can get him back to his home safely. Addison wishes to not burden the city guard of Krehn and would rather hire a skilled traveler to get him home quietly. After collecting his desired herbs and items around the region that he came for, Addison is ready to get back home. Do you think you can get him there safely? It’s a treacherous world out there beyond the sleepy farm towns and quiet flowery hillsides of Gaudrina. We shall see..
Objective: 2-11 players adventure through all types of different regions of the country in an attempt to assist Addison reach his home in the snowy Imperius Mountains to the north. Only one player can successfully get him there. There are several ways to get Addison to join you as well as several ways to lose him to both enemies and other players who are actively chasing the adventure with you.
Rules: At the beginning of the game, every player rolls the green CHANCE DICE. Whoever rolls the highest number goes first and gains Addison right from the beginning. All other players decide who goes second, third, fourth etc. by rolling the chance dice against each other. Each player has a specific special ability which involves the CHANCE DICE. Those special abilities are down below within each character description.
Battling: When landing on a space with a stationary enemy, a dice battle ensues. Some characters have special abilities which require the rolling of the CHANCE DICE before the battle begins. Other characters have abilities that require the CHANCE DICE to be rolled after the battle ends. While other characters don’t require the CHANCE DICE in battle at all but require it somewhere else. It all depends on your unique character that you’re in control of and what they can do. Stationary enemies have CHANCE DICE rolls as well. Their abilities are listed down below in their description. You may also choose to battle a player if you both land on the same square. If one of those two players are in possession of Addison, the player who does not have him may challenge the player who does. Whoever wins the player battle gains control of Addison while the loser returns to the start. If neither player is in possession of Addison then it is fully up to the person who lands on the square second if they want to go to battle with the other player. Player vs player battle is completely optional. Special abilities may be used by both players during player vs player. The loser will always return back to start regardless.
Dorwyn the Wizard: There are multiple instances where you will come across a master summoner by the name of Dorwyn. Dorwyn travels a great deal and is well known as someone who is more than capable of summoning people, creatures, or objects given the right circumstances. Many see him as dangerous and unpredictable as summoning magic is known to be tied in with dark magic. However, Dorwyn can be quite useful on your journey if you need Addison in a hurry. Should you cross paths with Dorwyn on your journey, he will ask you for 5 gold. In return he will summon Addison for you on the spot. You must have enough gold in order for him to grant you this deed. Otherwise, nothing will happen when you meet him. Best of luck.