Storytime
Have a seat. Let an old traveler of the realm show you around for awhile.
The Living Vines
A section of the Garden Forest in Gaudrina known for its unusual vines that hang from the trees and patiently wait for any man or beast to get close enough to become a meal.
Calnas Floras
A group of 6’-8’ tall plants within the Garden Forest of Gaudrina that produces a sweet hypnotizing scent that lures people and animals close enough for the long piercing arm to hook on and slowly drain the life from them.
Gnome Trapper
Height: 2 1/2’ - 3 1/2’ ft tall
Weight: 40 - 70 lbs
These little ones construct highly effective traps around the Garden Forest to fend off intruders.
A Treacherous Path
A path you should probably avoid somewhere in the Garden Forest of Gaudrina.
Kenji House
A house sits peacefully in the middle of a forest in Kenji.
Crops
Kenjian rice farmers gather what they can find on a warm summer day. The beautiful Kenjian Mountains in the background.
Trez
Another day on the streets of Trez, the country’s largest city, and capital.
Zunami Temple
Rare glimpse of a Zunami monk temple, high up in the Kenjian Mountains.
The Berjer Races of Kenji
These eventful races between the most skilled berjer birds in Kenji take place weekly near the shoreline town of Jincho, in the country of Kenji. Folks come from all around to place their bets on their favorite runner. An experience to behold.
Ambush
Two stealths from an unknown clan wait to ambush a traveling merchant on a trail in Kenji.
Time for Battle
Emperor Makido Yen prepares his mighty army of samurai in a courtyard within his city of Trez.
Secret Meeting
Kenzo, leader of the Scorpion Clan, and Zanzi leader of the Dragon Clan, discuss in secret, ways to move ahead and both prosper. Although Kenji is ruled by the emperor, the clans of Kenji help make it run behind the scenes with many different forms of business.
Alexandria
One of the many impressive statues you’ll find on the busy streets of Alexandria, in the country of Gaudrina. This diverse city is known to have some of the most skilled stone masons and artists throughout the realm. Ruled by king Rowan Gregory II.
Mirad
The city of Mirad is a large sprawling metropolis in the Yellowsand Desert, in the country of Gaudrina. The streets are lined with sun temples, merchants, and street markets. A bustling place where you could find all types of exotic items. Ruled my King Salaa Makhal.
Lyons
The city of Lyons in Gaudrina, is a well known place to find some of the world’s most skilled calvary forces. They specialize in breeding horses, both within the city, as well as in the neighboring town of Kirkwick, just south of Lyons. Ruled by King Walter Gilsbane.
Ansalon
The city of Ansalon is one of the bigger cities in Gaudrina. It is a resilient city, with a strong army of knights and skilled generals. Ansalon is certainly among the more prestigious places you’ll come across. Ruled by King Jamisen Payne.
Ultima
The largest city in all of Gaudrina. Ultima is well known throughout the realm for having the best military training among heavy infantry that you’ll find. They also have an elite force of centaur soldiers with specialty training facilities specifically for centaurs. A powerhouse of a city, and kingdom. Ruled by King Marcus Alexander.
Krehn Library
One of several large libraries, in the city of Krehn, within the country of Gaudrina.
Streets of Krehn
Just a brief moment in time on the busy streets of Krehn in the country of Gaudrina.
Another day in Krehn
A main street in the fascinating city of Krehn, in the country of Gaudrina. A place where people who are energy or magically sensitive often travel to hone their skills to learn from some of the world’s best.
Seeking knowledge
A wizard ponders his next read somewhere in one of the grand libraries of Krehn.
Lentar the Legendary
The current governor of Krehn, Tyrin Bancastor, takes a moment to admire the statue of a true legend who once ventured through Vanderia years ago. The statue is of Lentar the Red, which sits in front of one of the most prestigious libraries in all of Krehn.
Magnolia
The peaceful town of Magnolia, in the northern region of Gaudrina. It is well known as the primary place to go if one wanted to learn how to become a healer, or find specific healing items rarely found in the outside world. In the center of the town is a large stone statue of Addison Eldergalf, a master healer and legend of Vanderia who still exists in the current timeline, quietly living in his home up north in the Imperial Highlands of Gaudrina. Many of the world’s most notable healers have studied here at some point, including the Dalesdane governor and devout follower, Zelkin, who rules the town of Langham.
Elves of the Ironwoods
A large population of elves occupy a vast portion of the Ironwood Forest, in the northern region of Gaudrina, within the Imperial Highlands. There is an entire city called Eshelthorne, built within the forest, interwoven into the trees, where countless generations of elves have called their home for thousands of years. Eshelthorne was once a major power in the country ages ago, but over time through wars and civil strife, has lost its dominance that it once held in the northern hemisphere of Gaudrina. The city now exists under the rule of the Ansalon Kingdom. Assisting Ansalon when called upon, as well as being assisted when needed ( although the elves rarely ask for help). While elves can be found in virtually every corner of the realm, the Ironwoods is where you’ll likely find the most in one place.
Magnolia Healer
A healer examines an herb on the outskirts of the small town of Magnolia in northern Gaudrina.
Murlina Tree
These extremely unique trees are only found in certain areas high up in the Imperial Highlands of Gaudrina. Their colorful leaves, which grow abundant year round, are known to cure certain poisons and ailments when mixed with water. However, whenever the tree becomes damaged in any way, their leaves will shrivel and die. The length of time to regrow its leaves depends entirely on the tree’s health.
Hungry?
A traveler passing through the Imperial Highlands of northern Gaudrina, encounters the giant gold gorillas and offers up some grub. You just never quite know what you’ll get from these creatures.
Imperial Path
A mountain path leading into the Ironwoods in the Imperial Highlands of Gaudrina
Kemp
The city of Kemp, in the country of Morhl. Kemp is the largest city in Morhl, and home to Queen Ada Vandross, and the Vandross dynasty. It is known as a peaceful city, with a decent sized army and firm alliance with the mighty Hill Giants on other side of the country. Ruled by Queen Ada Vandross
Towercrest Path
A traveler making their way into the Towercrest Forest of Morhl.
Field of Boulders
A giant statue of a once mighty warrior in the Field of Boulders on the outskirts of the Closso Mountains of Morhl.
Respect
Queen Ada of eastern Morhl, and king of the Hill Giants in the west, King Wuntog Daas, show mutual respect to each other upon meeting to discuss matters of Morhl. Queen Ada once assisted in healing one of king Wuntog’s most treasured family members. Since then, King Wuntog will always call Queen Ada a friend and close ally.
Never Forgotten
On the western shores of Morhl, there are dozens of skillfully crafted statues of prominent Hill Giants who once ruled amongst their people in the distant past. These statues look out to the open waters in victorious poses, celebrating the things they did in their lifetime long ago. A sight to behold.
Storm Island
A traveler comes across a campsite of a rare group of Colossus’ at a campsite, on Storm Island near Morhl.
Titans graveyard
A stretch of land on the northern side of the Closso Mountains of Morhl where dozens of gigantic bones from an extinct ancient titan race lay scattered for miles.
A Compassionate Queen
Queen Ada Vandross of Morhl, as she takes time to hear out the people of her kingdom who come to her for advice and resolve.the
Sands of Time
You just never know what you’ll find in the deserts of Vanderia.
Ruins of the serpent temples
Once a heavily populated place in central Naj, these temples is where many serpent nomads and Naj locals would visit to worship Ka-Rah, the Serpent God. Constant wars and conflicts have since destroyed these temples and they now lay waste in the harsh Najian desert.
Desert Ambush
Warlan and Malik have to think fast after being suddenly attacked by a giant sandwurm in the Najian Desert.
Blinded by Glory
There’s often a price to pay for such things. Especially in the deserts of Naj.
Standing Mummies of the Nahal Labyrinth
These bizarre mummies are buried deep beneath the temples of Nahal, in a specific region of the Najian Deserts of Naj within an intricate labyrinth built thousands of years ago. It is unknown as to why these mummies are buried this way or even who they were. The temple carvings around the labyrinth are unknown to the current residents of Naj.
Morning Prayer
A Najian holy man rises early in the morning to pray to his God.
Gabbia
Not all of Naj is desert landscapes. The town of Gabbia is located along the tropical green western shores of Naj, just north of the city of Tewasta. Becoming a warrior in Gabbia is tradition and an honor among the men. This is where our friend Malik from our film series is from.
Khador
Khador is a city in Naj, near the eastern shoreline. It is a rough place where you’ll find sketchy merchants, mercenaries for higher, desert outcasts, and plenty of brothels and taverns to keep yourself temporarily occupied. This city is where Hassan from our film series is from.
Zahara
Zahara is a unique place on the north western region of Naj, just several miles away from the shoreline. This little town was essentially created by two separate tribes who came together to form one nation centuries ago. They have since existed for hundreds of years, and have recently been at odds with other local tribes looking to move their way into some of Zahara’s land and possessions. This town’s residents generally are not too keen on outsiders, and often keep to their own kind within their home However, should you befriend a resident of Zahara, they can welcome you with generosity and sincere friendship. But that often takes some time. This is the home of Nira from our film series.
Halgar
Halgar is an old city in the eastern region of Naj just several miles off the shoreline. It is well known to have variety shops and trading posts located all throughout. Because of Halgar’s geographical location, it is a city prone to attacks and raids by organized thieves and bandits from out in the open desert. This is the home of Nasir from our film series.
Steam Island Junkyard
An island just north of Wull where many unused items and failed parts are dumped from the city of Augrustine. This place covers several miles of land on the island and is often a breeding ground for smugglers and junk dealers.
Dealers
A group of junk dealers discuss private matters as they sit still for a bit, in a junk pile on Steam Island, within the country of Wull.
Steam Power
An inventor teaches a class of children about steam technology in the city of Augrustine, in the country of Wull. A new and innovative tomorrow.
Wull Mines
Miners from the city of Augrustine, in the country of Wull, put in a hard days work from one of the iron rich mines in the Revel Mountains. They load up as much as they can onto the powerful Ukran Beasts, to transport it to the capital city of Augrustine, who then use it for distribution to one of its many sellers.
Augrustine Night Life
Just another night at a tavern on the streets of Augrustine, in the country of Wull.
Patrolling
Two soldiers of Augrustine patrol the busy streets in one of the less favorable parts of the city.
Norpel
The bustling city of Norpel, in the southern coastal region of Wull. This city is one of the best chip building cities in all the realm. With a consistent supply of wood from the nearby Emerald Forest to the east, this city is always in business. They also build many of the airship designs for the neighboring capital city of Augrustine. Governed by the skilled naval captain, Damian Santana.
A Hands on Type of King
King Thomas Revel has no problems working side-by-side in the workshops with some of his most trusted inventors to show them how things are done in the city of Augrustine.
A peaceful night
A traveler camps in a forest for the night, but keeps a close eye on his surroundings as he takes in the night.
A night at sea
A lone sailor prepares his boat for what could be a long night at sea.
Fang Barracks
Just a small portion of the city of Fang in Brauhn. One of many soldier barracks stands tall above the rest of the surrounding buildings. The majestic Boskin Mountains naturally fortify the city.
Fang
The city of Fang. The capital of Brauhn, and where King William Dalesdane rules from. The city is large, and well fortified due to its geographical location. The Boskin Mountains shield a good portion of the city, making it extremely challenging for anyone foolish enough to attack or lay siege to it.
Auron
The city of Auron, in the country of Brauhn. A well fortified and powerful city, governed by Lord Axias Claudus. This is the city where Fang Guards are trained and molded for their duties, where they are later deployed to Fang to receive their orders. You’ll often find Fang Guards roaming about the city performing various tasks.
Dark Dale
Dark Dale is a mysterious and shadowy type of city, with large structured academies and universities scattered throughout. Dark Dale teaches common magic to those who are sensitive to it. However, it is also where most people come to study the darker sides of magic as many would say. Focusing on honing in and understanding self control and discipline to perform tasks through the mind alone. This type of study has been known to be incredibly controversial, as it has been known to cause distress and physical transformations to people over time. Despite this, King Dalesdane allows it to be performed and practiced in this country, under the rule that his good friend and ruler of Dark Dale, Lord Silvyn, can keep a close eye on the practice and control the order of things there.
Firedyne
The city of Firedyne, in the country of Brauhn. Firedyne is a strong city with a well disciplined army. Firedyne is the city where dragon hunters often bring their latest dragon catch to be trained by the city’s notorious necromancers. It has long been known that the city of Firedyne possesses a small battalion of highly trained necromancers from Dark Dale who spend months, even years working on dragons to control mentally to do their bidding in battle. Most dragon hunters in the realm specifically hunt dragons to bring to this city for a hefty payday.
Necromancers of Firedyne
Deep within the lower chambers of the Firedyne castle, necromancers constantly work at controlling dragons who have been caught and delivered to the city by dragon hunters for the city’s personal use. This essentially is a form of torture in mind control for the dragons, as they are subject to intense spells delivered by the necromancers until they are fully turned, and under the control of these priests of shadow magic who give them their instructions.
The Arrival
Emissary Eldon Ackridge arrives with his Fang Guards to the Western Isles to meet with Lord Garris Hartwill. This meeting shall forever change the fate of so many.
Langham
Langham is a decent sized city in the country of Brauhn. Governed by Zelkin, the master healer, it is a well established city with formidably trained army, and a plentiful variety of shops.
Inside Information
A spy for king Dalesdane of Brauhn, carefully tries to explain this new airship technology that’s making great progress in the east.
Weldon
The city of Weldon, in the country of Brauhn. A skilled smith presenting his work to a potential customer in one of the numerous blacksmiths shops in town. Weldon is well known for having the world’s best blacksmiths. Weldon is governed by former Fang general, Borren Thornbeard.
Town of Ivy
Ivy is a small coastal town on the northeastern region of Brauhn, known for its divine wine making. Some of the world’s finest wine can be found here. The northern region of the country known as the Tuckland highlands, produce some amazing vineyards where winemakers from Ivy collect and help grow the realms most high quality grapes and blackberries.
Scorched Ridge
A long stretch of land along the western coast of Brauhn. Not a single crop or plant grows here, and hasn’t for centuries. As the story goes, centuries ago, a golden dragon egg was found by dragon hunters in an unknown cavern far away in one of the northern countries, and was later brought to Brauhn to be placed into the open market. Whether it be dragon intuition, or some other form of extra sensory, the mother of this golden egg was able to track it down in Brauhn. As the dragon egg was being handled along the western coast at one of the harbors, the massive mother dragon appeared from the clouds, scorching down a fury of fire from her mouth that had never been seen before. Igniting everything in her path. She unloaded a fury so intense, it completely destroyed docks, harbors, ships, and hundreds of soldiers and farmers. She was able to reclaim her offspring, and fly away back into the heavens, never to be seen again. The fire however, lasted for weeks. It raged so hard that nothing ever grew on this ridge again.
The Red Mountains of Toria
Also known as “The Dragon Mountains”, this mountain range is located off the western coast of Toria, where you’ll find a variety of different dragon types occupying the mountain caves high up in the mist. There are also several strongholds within the mountain range that’s home to the legendary Dragon Riders.
A light of hope
Don’t find yourself lost in the Jade Woodlands.
Silence
Two halfling warriors sit in silence having a drink on a chilly night in a seedy tavern. Eyes peeled.
Jade Woodlands
A halfling traveler wanders along a narrow path somewhere within the dangerous Jade Woodlands of Toria.
Aftermath
Legendary dragon hunter, and king of eastern Oldim, Drakeford Kulren, paying a moment of respect to a beautiful red, who just fell to the elite dragon hunters of Drake.
Delaga
A seedy town located in the southern region of Toria. This is the place to go if you want to find assassins or mercenaries. Little is friendly about this place, and the people here will sniff out your fear before you can even blink. Governed by Calvora.
Grimsby
The often forgotten town of Grimsby, on the far southern region of the Red Mountains in the country of Toria. This little place is essentially a supply town with several inns, equipment shops, and taverns. An ideal place to stop if you are about to make a journey into the treacherous mountain range. Also a good place to stop at if you find yourself in need of rest after trekking to through the mountainous terrain.
San Moshe
Some halflings congrigate in the savage streets of the halfling town of San Moshe.
Stone City
The once mighty Stone City, in the country of Brauhn. This was the city during the height of its power.
Siege
The once mighty Stone City, in the Grey Mountains of Brauhn. This was the primary home to many of the realm’s dwarves, or at least where many dwarves were born. It stood for thousands of years, endured centuries of wars, inner conflicts, and other things. However, when Dalesdane took the throne of Brauhn, he demanded full loyalty and submission to him. The dwarves refused Dalesdane’s proposal time and time again, until eventually Dalesdane laid a 6 month siege to it with no luck. No one believed Dalesdane could penetrate such an impregnable mountain city that had stood for millennia. Had it not been for a dwarf traitor who was essentially bought by Dalesdane, it may never have been taken. The city eventually fell because of this, and just as Dalesdane had promised, he destroyed every structure and piece of the dwarven history forever. A sad end to once legendarily proud place.
Dwarven Ruins
A pair of dwarves share a moment as they pay a visit to their old home formerly known as Stone City within the Grey Mountains of Brauhn.
A Northern Meeting
King Navo holds a meeting with his generals, somewhere in the country of Nalvia.
North Man
A true north man and his steed. Somewhere near the Whitelands of Nalvia.
The White Route
The “White Route” is the term used in the country of Nalvia. It is known as a right of passage to every able bodied man living in the country. It is an extensive multiple day hike miles out into the unforgiving blizzard White Lands of Nalvia. Every man who wishes to earn his manhood and warrior spirit. Not everyone lasts.
A Cold Fight
After an epic fight, the stealthy northern strider couldn’t topple the mighty northern yeti, somewhere in the Whitelands of Nalvia.
An Encounter
A journey into the Whitelands can mean trouble in a 1000 different ways.
Lunda
This is the city of Lunda, off the southern most part of Nalvia. It is considered the country’s capital city, where the King of Nalvia, King Navo Ivisen, resides. The city is well guarded by a variety of different barbarian and northern types from a wide range of warriors who were once enemies with each other, but have since united thanks to king Navo. A strong northern city.
Shelby
The city of Shelby, in the country of Volna. This is the capital city of Volna, ruled by king Vincent LaCrane. Volna has a rich history going back many centuries.
Avila
Avila is a ciity in the southern region of the country of Volna. This city contains several large cathedrals, theatres, and skillfully crafted houses and buildings. There are several world renown art schools here for painters and sculptors, who are often summoned to the capital city of Shelby to paint something for their king and lover of art, King Vincent LaCrane. Avila puts on a number of different plays at some of the theatre arenas around the city which are sometimes viewed by the king himself. The army here is considered average among some of the world’s other armies of the realm. Certainly a lively city with passion, languages and culture that you won’t find anywhere.
A Night at the Theatre
King Vincent LaCrane of Volna enjoys watching live plays in the city of Avila, where the arts are alive and well.
A Self Portrait
King Vincent LaCrane of Volna, shows off his painted self portrait to some of his guests in his royal chamber. Some would say that king Vincent loves nothing more than to admire himself at dinner.
The Blacksteele Mountains
A one of a kind mountain range known for its dark, almost black colored rocks in the eastern region of Volna. This mountain range is known to be the home of the infamous blue dragons, as well as home to a small population of griffins that are rumored to dwell somewhere in the peculiar system of mountain caves and caverns. This mountain range is mined consistently for its rich iron ore as well.
Dragon Trophies
A dragon hunter takes a moment to admire his hard work hanging on his wall.
Cronn
The rough and rugged city of Cronn, in the country of Oldim. This place is everything you’d think it is, and more. Filled day and night with barbarians, outcasts, and warriors, it is ruled by the king of western Oldim, King Kendo Mustaffa.
Streets of Kyron
When walking through Kyron, this is generally the view you have, as the famed fighting arena is the focal point of this place, and drives the economy of Kyron.
Kyron Tournament
A fighter prepares to finish off his opponent in the ongoing fighting tournament of Kyron in the country of Oldim.
Fight Arena of Kyron
The Arena of Kyron, in the country of Oldim. This tournament in the city of Kyron, is perhaps the most well known and largest tournament throughout the realm. The tournament has been ongoing for decades, with warriors of all types and sizes competing to claim the title of champion. A prestigious and monumental feat for any warrior trying to make a name for themselves in Vanderia. Kyron is governed by former champion fighter, Tongo Gallion, who sits in his champion throne during the tournaments, observing every battle closely.
Plan of Attack
Pirates of the open waters strategize their next move on a world map, while the captain devours his food.
Ruins of Beyna
A wall of what once was from many ages ago sits quietly on a cliffside on Beyna Island just north of Volna.
Tundra of the Lost
The massive continent of the Southern Pole, makes up what is known as the Tundra of the Lost. A baron frozen landscape that extends out nearly 1,700 miles across. Little is know about this place, or if anyone or anything exists out here. An adventure only for the most courageous of souls.
Misty Abby
The quiet and mysterious town of Misty Abby, in the country of Calnor. Ruled by Rictor Bain.
Boglands
A massive stretch of swamplands that extend out for miles in all directions in the country of Calnor. Very few people venture into the Boglands, as they are believed to be watched over by Varo, a powerful wizard who many say went mad, and literally became a part of the swamp where he lives isolated, surrounded by the creatures of the murky waters to carry out his bidding.
Dangers of the Boglands
You just never really know what’s out there..
Calnor Soldiers
Troops from the country of Calnor patrol the quiet streets of Misty Abby in the middle of the night.
Rictor Bain Awaits
King Bain governs the country of Calnor outside of the Boglands. He has a fairly tight hold on his home city of Misty Abby. He often requires outsiders who spend more than a couple of days in his city to come and see him personally in his chambers. Many of his followers and subjects claim that Bain is able to see the future, as well as read people’s minds. This has given this particular country a lowly reputation of being more of a cult rather than a respectable kingdom, as many see Bain as nothing more than a fraud. No matter the case, King Bain is in charge of world affairs as it pertains to Calnor, and has an army of troops at his disposal nonetheless
Clear Night
Three travelers, (Zane, Nagata, and Atash) head out into the open waters with the world in front them.
Where My Brother Could Be
Garris, Blayn, and Balos from our current film storyline, study a detailed map closely of Naj, where Garris explains where he believes his twin brother Warlan could be hiding.

